There is pinned thread called "Support FAQ" here in general support, an old thread and possible outdated in parts, but there is a list of ports you should have open. I'm pretty sure that your server expects some answer from steam which isn't getting in. So the problem seems to be the connection between server and steam. If it would work then this should be followed by " Authentication callback."īut in your server logfile 10 seconds go by and then it presents the error message "ERR GameServer.LogOn timed out" So there are the lines " AuthenticateUser()" and then " Authenticating player.". Then the server tries to authenticate you with steam. the server checks if you are allowed to login, if the version is compatible. On the server I see that when you login, you are first checked with the server (all the lines with ), i.e. Whatever the result, please tell us, it may pinpoint the problem for other players and for TFP.Įdited Septemby meganoth (see edit history) Specifically you might try to follow the solution he found (create another steam account for the server) IF you started the server headless (which your logfile seems to suggest since I can't see a local player login on the server). I'm not sure his and your case is comparable but that case seems to imply that there may be rule changes within steam what is acceptable and what not. ![]() Could you do a test with EAC off on both server and client and see if that works?Īnother problem might be the way the server is started, see this thread. We also know that steam worked a lot on EAC lately so it might be specifically an EAC problem here. That error message seems to pop up a lot lately and seems to be connected to recent steam and possibly windows updates Then the client tries to connect again but the server reports an error "ERR GameServer.LogOn timed out" and the logon attempt fails again. Then the client wants to connect but gets kicked because EAC says there is something wrong with it. ![]() As far as I can see your logfiles seem to tell the following story:
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